Author
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Topic: Need a Ruling?.. Come on in!.. #9-Questions go here
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coolio Member
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posted January 29, 2002 07:40 AM
I still ask those who have questions to first look thru wizard's webpages and the rules sections at www.wizards.com/dci before posting questions.a lot of information can be found on those pages. also www.crystalkeep.com/magic/rules/summaries.html as well as our own rulings search that Leshrac has put in. my thanks to those who have been answering these questions for the benefit of the community © __________________ DCI Lvl 2 Judge References Email: coolio@magictraders.com or cicero6969@hotmail.com REPORT RULE VIOLATIONS!
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RoMeRz Member
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posted January 29, 2002 09:48 AM
yeah a few kinda stupid ones...Are artifacts spells ? Are lands spells ? whats regenerate mean again ? whats shadow mean ?
__________________ Yes...its RoMeRz... The stupid one...but with many good cards to trade :P So be nice to the *******
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reinhart Member
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posted January 29, 2002 09:51 AM
if my friend has a Masticore out and I play Tsabo's Decree, do i call "artifact creature"?__________________ MagicTutorial.com teaches people how to play Magic
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trax72 Member
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posted January 29, 2002 10:05 AM
RoMerZ: Artifacts are spells, lands aren't. Regenerate basically means "the next time this creature is destroyed, instead remove all damage from it, tap it, and remove it from combat". Shadow is an evasion ability; creatures with Shadow can only block or be blocked by other creatures with Shadow.reinhart: Masticore doesn't have a creature type, so you can't kill it with Tsabo's Decree. Artifact and Creature are both permanent types, not creature types.
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da-odd-templar Member
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posted January 29, 2002 12:29 PM
This is just more of a suggestion. At the mtgnews forums (I think) they do this thing called "Stickying", and if a thread is stickied, it stays at the top of the forum. I think that would be a great idea for this thread, because coolio, I know you hate it when members post in the magic discussion asking about rulings, and I believe that the only reason they don't post on your thread is because they don't know it even exists. Whatcha think?__________________ Stinky cheese is still cheese.Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died. - Stephen Wright Rice Cube - The next Azn Sensation!
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Magic Elemental Member
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posted January 29, 2002 12:40 PM
When you change the color on a creature (i.e, Spiritmonger) does it keep it's original colors or does it become, only, the color you changed it to?__________________ "And he still gives his love, he just gives it away. The love he recieves is the love, that is, saved." -Pearl Jam, Given To Fly"The true art of writing is knowing when to stop." -Anonamous "What are you running from? Taking pills to get along, creating walls to call your own, so no one
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Leshrac Administrator
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posted January 29, 2002 03:00 PM
Magic Elemental - It becomes only the color (or colors, in the case of Shyft) you chose.
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KIP_NZ Member
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posted January 29, 2002 03:40 PM
Hi all,Just thought I would like too jump in here and say I like help out and answer some of the Questions. Any questions/complaints on why I say please contact me on akitto@xtra.co.nz. quote: Originally posted by Magic Elemental: When you change the color on a creature (i.e, Spiritmonger) does it keep it's original colors or does it become, only, the color you changed it to?
It is only the colour you changed it too, as a side note you can change it too it's own colour (IE you can make a Mongrel Green). Cheers Adrian DCI Level 2 Judge
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Redlimit Member
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posted January 29, 2002 04:37 PM
I have a pro green angel in play. If I block a Gurzigost, does it deal any damage to me with its special ability activated, or does its 6 combat damage get reduced to 0 then get redirected to me?If that is the case, could my opponent just activate the special ability before the combat phase and have the 6 damage go through, or is it the same effect?
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WhoWouldUseThat Member
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posted January 29, 2002 05:30 PM
quote: Originally posted by Redlimit: I have a pro green angel in play. If I block a Gurzigost, does it deal any damage to me with its special ability activated, or does its 6 combat damage get reduced to 0 then get redirected to me?If that is the case, could my opponent just activate the special ability before the combat phase and have the 6 damage go through, or is it the same effect?
Gurzigost 3GG Creature -- Beast 6/8 At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked. Gurzigost's combat damage is not "redirected" if the special ability is played. It is dealt as if it were not blocked. Since the damage is never assigned to the angel, it's protection from green ability is irrelevent. As long as Gurzigost's ability is played before damage is put on the stack, it will hit the defending player. Gurzigost's ability can be played after damage is on the stack, but by then it's 6 dmg will have been assigned to the pro green creature. It will not be re-assigned by playing this ability.
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Tha Gunslinga Moderator
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posted January 30, 2002 09:02 AM
If I play a Ball Lightning, then Dragon Mask it, what happens at end of turn? The Ball Lightning says I have to sac it, but the Mask says I return it to my hand. Do I choose the order of this?
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trax72 Member
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posted January 30, 2002 10:05 AM
You can stack the "end of turn" triggers in the order you wish, so if you put the one from Dragon Mask on the stack last that will resolve first and you'll return Ball Lightning to your hand before you have to sac it.
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Mike410459 Member
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posted January 30, 2002 11:35 AM
Ok this is something i have been wondering for a while. Heres the set up My opponent is at 5 life i am at 20 he has a mirari in play and has 15 mana untapped i have 8 mana untapped 4 islands and 4 swamps one of my islands has chamber of manipulation on it i have a Karn, silver golem in play. i have 2 cards in my hand counterspell and undermine. my opponent taps out to kicker a rage and fork it with mirari. Can i tap a swamp turning mirari into a creature with karn then tap my chambered land and discard the counter to take mirari then tap my remaining 6 mana to undermine and fork it to kill my opponent while the rages are on the stack. Thanks for your help.
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gzeiger Member
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posted January 30, 2002 12:03 PM
Wow, what a weird setup. Things will work out just as you described, and he will die of Undermines. I can't imagine this situation recurring though.
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iiven Member
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posted January 30, 2002 12:04 PM
yes, and yes.soon as he casts the rage you can take the mirare, and undermine the rage. then fork the undermine at the rage again. sure it wont counter it, but your opponent will lose 6 life. goodbye opponent
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trax72 Member
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posted January 30, 2002 12:06 PM
Yes that'll work.
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Tahngarth666 Member
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posted January 30, 2002 12:11 PM
Again about the color-changing question: if a creature has for example sinister strength on it, which makes it black, is that a static ability? And if I use a card like Distorting Lens to make it green, does it become black, green, or black and green?
[Edited 1 times, lastly by Tahngarth666 on February 01, 2002]
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gzeiger Member
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posted January 30, 2002 02:05 PM
That is a static ability. Your Lens will override all previous color(s) the card had, so it will be just green.
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Selvaxri Member
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posted January 30, 2002 06:54 PM
If you cast Gerrard's Command on your of your attacking creatures, is the targetted creature removed from combat because it untaps? my friend seems to think so, but i don't. help
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Newbie Member
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posted January 31, 2002 12:27 AM
The new expansion torment card Pitchstone wall says u may sac him to return a discarded card to your hand.So how about when u discarded a card madness then u pay the madness cost plus sac the wall,will the card go back to ur hand. When a spell resolved by playing the madness cost,will it be removed from the game.Our local judge says it is removed from game.Is this true?
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trax72 Member
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posted January 31, 2002 02:06 AM
Selvaxri: No it's not removed from combat, untapping does not remove creatures from combat unless the effect specifically says so.Newbie: From the Torment FAQ: * If the discarded card has left your graveyard by the time this ability resolves, you won't get it back. * Similarly, if the discarded card has madness, is played using its madness ability, resolves, then goes to your graveyard by the time the Wall's ability resolves, you still won't get the card back. The Wall's ability can't track the card across different zones. So no, you can't both play the card thanks to madness AND get it back with Pitchstone Wall. Your local judge is wrong, if you played a madness spell it goes to the graveyard unless ofcourse it was a permanent of some kind. Another quote from the FAQ: If it's an instant or sorcery, put it into your graveyard when it resolves. If it's an artifact, creature or enchantment, put it into play when it resolves.
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Lord Atog Member
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posted January 31, 2002 01:57 PM
I understand that Necropotence is good, but what is the correct way to use it? Fill up your hand again at EOT or what? I am just curious how this is supposed to be done because I have never used it. Also, I was curious how the Sylvan Library/Pursuit of Knowledge combo works. Do you just say "I draw 2 cards from the Library, but instead of drawing them, I choose to put 2 counters on Pursuit of Knowledge?"
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harbingerofthevoid Member
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posted January 31, 2002 09:50 PM
Simulacrumsince it's life gain and damage redirection, not just redirection, can it save me from fatal damage? _________________ Mask of the Mimic can I sac a creature to search for the creature I sacked if it was the only 1 in play? _________________ scenario: me: spell (whatever) him: arcane denial me: counter him: counter me: lightning bolt me: misdirect can this be used to "restack" the stack so that his counter counters my counter and his denial counters the bolt so I can still draw cards from HIS denial?
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gzeiger Member
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posted January 31, 2002 11:24 PM
Lord Atog - that's pretty much how it works in both cases. Necropotence is used to overwhelm an opponent with many threats before they can set up a defense. In the old days when four copies were legal the rest of the deck could be structured around this effect. The limiting factor became mana (even with Dark Rituals) rather than cards in hand, so ridiculous cards could be played like Contagion and Unmask.Sylvan Library says you can draw two cards, and if you do, choose two cards in your hand drawn this turn. For each of those cards, pay four life or put the card on top of your library. If that effect tries to resolve and finds that you haven't drawn any cards this turn because you put counters on Pursuit instead, you don't have to pay any life. Harbinger - The old Simulacrum is very poorly worded. The Oracle text is: Gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. This effect will not save you from lethal damage. There's no redirection involved. Mask of the Mimic: Targets are announced before costs are paid, so you can target the creature you sacrifice. However, the spell will be countered, because Mask specifies target creature in play. When it resolves it will find that its target is no longer in play and will be countered because it has no legal target. Misdirection mess: It works as you describe IF his counter is targetting your counter. The intelligent play on his part would be to target the original spell with his counter, thereby ensuring that Arcane Denial will not resolve. In this case your Misdirection can do no better than counter his counter by redirecting it to target Misdirection in the usual way.
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trax72 Member
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posted January 31, 2002 11:53 PM
Lord Atog: Note on the Sylvan Library/Pursuit of Knowledge thing: if you use the Sylvan Library you'll have to pay life for your regular draw unless you used that draw to put a study counter on Pursuit of Knowledge aswell.harbingerofthevoid: What you're trying to do won't work. If you misdirect his Arcane Denial to your Lightning Bolt this will happen: Misdirection changes target of Arcane Denial to Lightning Bolt, Lightning Bolt resolves and deals 3 dmg to its target, his Counterspell removes your Counterspell from the stack, his Arcane Denial is countered on resolution since Lightning Bolt is now an illegal target, your "whatever" spell resolves. So no, you won't be able to draw cards off his Arcane Denial.
[Edited 1 times, lastly by trax72 on January 31, 2002]
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