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This topic was originally posted in this forum: Magic Discussion
Author Topic:   Need a Ruling?.. Come on in!.. #9-Questions go here
coolio
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posted January 29, 2002 07:40 AM     Click Here to See the Profile for coolio   Click Here to Email coolio     
I still ask those who have questions to first look thru wizard's webpages and the rules sections at www.wizards.com/dci before posting questions.

a lot of information can be found on those pages.

also www.crystalkeep.com/magic/rules/summaries.html
as well as our own rulings search that Leshrac has put in.

my thanks to those who have been answering these questions for the benefit of the community

©

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Email: coolio@magictraders.com or cicero6969@hotmail.com
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RoMeRz
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posted January 29, 2002 09:48 AM     Click Here to See the Profile for RoMeRz   Click Here to Email RoMeRz     
yeah a few kinda stupid ones...

Are artifacts spells ?
Are lands spells ?
whats regenerate mean again ?
whats shadow mean ?

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reinhart
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posted January 29, 2002 09:51 AM     Click Here to See the Profile for reinhart     
if my friend has a Masticore out and I play Tsabo's Decree, do i call "artifact creature"?

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trax72
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posted January 29, 2002 10:05 AM     Click Here to See the Profile for trax72     
RoMerZ: Artifacts are spells, lands aren't.
Regenerate basically means "the next time this creature is destroyed, instead remove all damage from it, tap it, and remove it from combat".
Shadow is an evasion ability; creatures with Shadow can only block or be blocked by other creatures with Shadow.

reinhart: Masticore doesn't have a creature type, so you can't kill it with Tsabo's Decree. Artifact and Creature are both permanent types, not creature types.

da-odd-templar
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posted January 29, 2002 12:29 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
This is just more of a suggestion. At the mtgnews forums (I think) they do this thing called "Stickying", and if a thread is stickied, it stays at the top of the forum. I think that would be a great idea for this thread, because coolio, I know you hate it when members post in the magic discussion asking about rulings, and I believe that the only reason they don't post on your thread is because they don't know it even exists. Whatcha think?

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Magic Elemental
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posted January 29, 2002 12:40 PM     Click Here to See the Profile for Magic Elemental   Click Here to Email Magic Elemental     
When you change the color on a creature (i.e, Spiritmonger) does it keep it's original colors or does it become, only, the color you changed it to?

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Leshrac
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posted January 29, 2002 03:00 PM     Click Here to See the Profile for Leshrac   Click Here to Email Leshrac     
Magic Elemental - It becomes only the color (or colors, in the case of Shyft) you chose.


KIP_NZ
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posted January 29, 2002 03:40 PM     Click Here to See the Profile for KIP_NZ   Click Here to Email KIP_NZ     
Hi all,

Just thought I would like too jump in here and say I like help out and answer some of the Questions.
Any questions/complaints on why I say please contact me on akitto@xtra.co.nz.

quote:
Originally posted by Magic Elemental:
When you change the color on a creature (i.e, Spiritmonger) does it keep it's original colors or does it become, only, the color you changed it to?


It is only the colour you changed it too, as a side note you can change it too it's own colour (IE you can make a Mongrel Green).

Cheers
Adrian
DCI Level 2 Judge


Redlimit
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posted January 29, 2002 04:37 PM     Click Here to See the Profile for Redlimit   Click Here to Email Redlimit     
I have a pro green angel in play. If I block a Gurzigost, does it deal any damage to me with its special ability activated, or does its 6 combat damage get reduced to 0 then get redirected to me?

If that is the case, could my opponent just activate the special ability before the combat phase and have the 6 damage go through, or is it the same effect?

WhoWouldUseThat
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posted January 29, 2002 05:30 PM     Click Here to See the Profile for WhoWouldUseThat   Click Here to Email WhoWouldUseThat     
quote:
Originally posted by Redlimit:
I have a pro green angel in play. If I block a Gurzigost, does it deal any damage to me with its special ability activated, or does its 6 combat damage get reduced to 0 then get redirected to me?

If that is the case, could my opponent just activate the special ability before the combat phase and have the 6 damage go through, or is it the same effect?


Gurzigost
3GG
Creature -- Beast
6/8
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.

Gurzigost's combat damage is not "redirected" if the special ability is played. It is dealt as if it were not blocked. Since the damage is never assigned to the angel, it's protection from green ability is irrelevent. As long as Gurzigost's ability is played before damage is put on the stack, it will hit the defending player. Gurzigost's ability can be played after damage is on the stack, but by then it's 6 dmg will have been assigned to the pro green creature. It will not be re-assigned by playing this ability.

Tha Gunslinga
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posted January 30, 2002 09:02 AM     Click Here to See the Profile for Tha Gunslinga   Click Here to Email Tha Gunslinga     
If I play a Ball Lightning, then Dragon Mask it, what happens at end of turn?
The Ball Lightning says I have to sac it, but the Mask says I return it to my hand. Do I choose the order of this?


trax72
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posted January 30, 2002 10:05 AM     Click Here to See the Profile for trax72     
You can stack the "end of turn" triggers in the order you wish, so if you put the one from Dragon Mask on the stack last that will resolve first and you'll return Ball Lightning to your hand before you have to sac it.


Mike410459
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posted January 30, 2002 11:35 AM     Click Here to See the Profile for Mike410459   Click Here to Email Mike410459     
Ok this is something i have been wondering for a while. Heres the set up
My opponent is at 5 life i am at 20 he has a mirari in play and has 15 mana untapped i have 8 mana untapped 4 islands and 4 swamps one of my islands has chamber of manipulation on it i have a Karn, silver golem in play. i have 2 cards in my hand counterspell and undermine. my opponent taps out to kicker a rage and fork it with mirari. Can i tap a swamp turning mirari into a creature with karn then tap my chambered land and discard the counter to take mirari then tap my remaining 6 mana to undermine and fork it to kill my opponent while the rages are on the stack.
Thanks for your help.


gzeiger
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posted January 30, 2002 12:03 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Wow, what a weird setup. Things will work out just as you described, and he will die of Undermines. I can't imagine this situation recurring though.


iiven
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posted January 30, 2002 12:04 PM     Click Here to See the Profile for iiven   Click Here to Email iiven     
yes, and yes.

soon as he casts the rage you can take the mirare, and undermine the rage. then fork the undermine at the rage again.

sure it wont counter it, but your opponent will lose 6 life.

goodbye opponent

trax72
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posted January 30, 2002 12:06 PM     Click Here to See the Profile for trax72     
Yes that'll work.


Tahngarth666
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posted January 30, 2002 12:11 PM     Click Here to See the Profile for Tahngarth666   Click Here to Email Tahngarth666     
Again about the color-changing question: if a creature has for example sinister strength on it, which makes it black, is that a static ability? And if I use a card like Distorting Lens to make it green, does it become black, green, or black and green?

[Edited 1 times, lastly by Tahngarth666 on February 01, 2002]


gzeiger
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posted January 30, 2002 02:05 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
That is a static ability. Your Lens will override all previous color(s) the card had, so it will be just green.


Selvaxri
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posted January 30, 2002 06:54 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
If you cast Gerrard's Command on your of your attacking creatures, is the targetted creature removed from combat because it untaps?
my friend seems to think so, but i don't.
help


Newbie
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posted January 31, 2002 12:27 AM     Click Here to See the Profile for Newbie   Click Here to Email Newbie     
The new expansion torment card Pitchstone wall says u may sac him to return a discarded card to your hand.

So how about when u discarded a card madness then u pay the madness cost plus sac the wall,will the card go back to ur hand.

When a spell resolved by playing the madness cost,will it be removed from the game.Our local judge says it is removed from game.Is this true?

trax72
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posted January 31, 2002 02:06 AM     Click Here to See the Profile for trax72     
Selvaxri: No it's not removed from combat, untapping does not remove creatures from combat unless the effect specifically says so.

Newbie: From the Torment FAQ: * If the discarded card has left your graveyard by the time this ability
resolves, you won't get it back.

* Similarly, if the discarded card has madness, is played using its madness
ability, resolves, then goes to your graveyard by the time the Wall's ability
resolves, you still won't get the card back. The Wall's ability can't track the
card across different zones.

So no, you can't both play the card thanks to madness AND get it back with Pitchstone Wall.

Your local judge is wrong, if you played a madness spell it goes to the graveyard unless ofcourse it was a permanent of some kind. Another quote from the FAQ: If it's an instant or sorcery, put it into your graveyard when it resolves. If it's an artifact, creature or enchantment, put it into play when it resolves.

Lord Atog
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posted January 31, 2002 01:57 PM     Click Here to See the Profile for Lord Atog   Click Here to Email Lord Atog     
I understand that Necropotence is good, but what is the correct way to use it? Fill up your hand again at EOT or what? I am just curious how this is supposed to be done because I have never used it.

Also, I was curious how the Sylvan Library/Pursuit of Knowledge combo works. Do you just say "I draw 2 cards from the Library, but instead of drawing them, I choose to put 2 counters on Pursuit of Knowledge?"



harbingerofthevoid
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posted January 31, 2002 09:50 PM     Click Here to See the Profile for harbingerofthevoid   Click Here to Email harbingerofthevoid     
Simulacrum

since it's life gain and damage redirection, not just redirection, can it save me from fatal damage?

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Mask of the Mimic

can I sac a creature to search for the creature I sacked if it was the only 1 in play?

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scenario:

me: spell (whatever)
him: arcane denial
me: counter
him: counter
me: lightning bolt
me: misdirect

can this be used to "restack" the stack so that his counter counters my counter and his denial counters the bolt so I can still draw cards from HIS denial?



gzeiger
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posted January 31, 2002 11:24 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Lord Atog - that's pretty much how it works in both cases. Necropotence is used to overwhelm an opponent with many threats before they can set up a defense. In the old days when four copies were legal the rest of the deck could be structured around this effect. The limiting factor became mana (even with Dark Rituals) rather than cards in hand, so ridiculous cards could be played like Contagion and Unmask.

Sylvan Library says you can draw two cards, and if you do, choose two cards in your hand drawn this turn. For each of those cards, pay four life or put the card on top of your library. If that effect tries to resolve and finds that you haven't drawn any cards this turn because you put counters on Pursuit instead, you don't have to pay any life.

Harbinger - The old Simulacrum is very poorly worded. The Oracle text is:
Gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

This effect will not save you from lethal damage. There's no redirection involved.

Mask of the Mimic: Targets are announced before costs are paid, so you can target the creature you sacrifice. However, the spell will be countered, because Mask specifies target creature in play. When it resolves it will find that its target is no longer in play and will be countered because it has no legal target.

Misdirection mess: It works as you describe IF his counter is targetting your counter. The intelligent play on his part would be to target the original spell with his counter, thereby ensuring that Arcane Denial will not resolve. In this case your Misdirection can do no better than counter his counter by redirecting it to target Misdirection in the usual way.

trax72
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posted January 31, 2002 11:53 PM     Click Here to See the Profile for trax72     
Lord Atog: Note on the Sylvan Library/Pursuit of Knowledge thing: if you use the Sylvan Library you'll have to pay life for your regular draw unless you used that draw to put a study counter on Pursuit of Knowledge aswell.

harbingerofthevoid: What you're trying to do won't work. If you misdirect his Arcane Denial to your Lightning Bolt this will happen: Misdirection changes target of Arcane Denial to Lightning Bolt, Lightning Bolt resolves and deals 3 dmg to its target, his Counterspell removes your Counterspell from the stack, his Arcane Denial is countered on resolution since Lightning Bolt is now an illegal target, your "whatever" spell resolves. So no, you won't be able to draw cards off his Arcane Denial.

[Edited 1 times, lastly by trax72 on January 31, 2002]


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