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Author Topic:   Rulings thread #13, Post all rulings questions here
babywario
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posted November 13, 2002 12:29 AM     Click Here to See the Profile for babywario   Click Here to Email babywario     
quote:
Originally posted by flavor_of_the_weak:
What happens if someone gain blocks with four 2/2 Creatures with my one 8/8 Creature with Trample and can i deal 2 damage to one of his creatures and deal the rest to him?


You must do all of the damage to blockers before doing trample damage.

What happens when I have a Humility in play and cast a Opsclence(I know I spelled It wrong)

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FyreStar
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posted November 13, 2002 12:55 AM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by babywario:
What happens when I have a Humility in play and cast a Opsclence(I know I spelled It wrong)

You forfeit your right to life.

Also, Opalescence turns all other enchantments into creatures, and then Humility turns all creatures into vanilla 1/1s, including Humility itself.

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Gabethebabe
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posted November 13, 2002 01:01 AM     Click Here to See the Profile for Gabethebabe   Click Here to Email Gabethebabe     
Oh no! Not Humility and Opalescence!

If one Opalescence and Humility are in play, then Opalescense turns Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature with no abilities. Yes, this is counter-intuitive since Humility no longer has the ability to remove abilities, but this is the outcome. The timing rules for the interaction of continuous effects say you apply them in this order and you never loop back to see if that application would change things. [D'Angelo 1999/05/01]

If new creatures or enchantments come into play, you apply Opalescense and Humility in order, so they come into play as 1/1 with no abilities. [D'Angelo 1999/07/27]

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TunaBoo
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posted November 13, 2002 05:51 PM     Click Here to See the Profile for TunaBoo     
How can oath work with a feeder to give you craploads of life? It only triggers once per upkeep, right?

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FyreStar
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posted November 13, 2002 06:38 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by TunaBoo:
How can oath work with a feeder to give you craploads of life? It only triggers once per upkeep, right?

Very slowly. Yes, each Oath only triggers once per upkeep. If you have multiple Oaths on the board, you can gain life from Feeder several times per turn (if you're lucky with flipping over Blessings). Otherwise, the life gain isn't impressive. Feeder is just there to give you an extra life buffer against decks like sligh, or to tip very long games in your favor.

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GoingPostal
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posted November 14, 2002 05:31 AM     Click Here to See the Profile for GoingPostal   Click Here to Email GoingPostal     
I was playing M:TG last night, and a friend of mine used Astral Slide during my end of turn phase to remove one of my creatures for good. My question is, can this be done? I've given it some thought since then and I am still not quite sure. Could I get an explanation please?

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sawa_boon
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posted November 14, 2002 06:12 AM     Click Here to See the Profile for sawa_boon   Click Here to Email sawa_boon     
quote:
Originally posted by babywario:
You must do all of the damage to blockers before doing trample damage.


Well.. its better to say that as for creature with trample, u must assign lethal damage to those 2/2s (regardless if they are going to die), then the rest of the damage tramples thru. Lets say my silvos (8/5 trample) is blocked by 4 spectral lynx ( protection from green, 2/1). i have to assign at least 1 damage to each of the lynx and the remaining to opponent if there are any.


sawa_boon
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posted November 14, 2002 06:18 AM     Click Here to See the Profile for sawa_boon   Click Here to Email sawa_boon     
quote:
Originally posted by GoingPostal:
I was playing M:TG last night, and a friend of mine used Astral Slide during my end of turn phase to remove one of my creatures for good. My question is, can this be done? I've given it some thought since then and I am still not quite sure. Could I get an explanation please?



Astral Slide:
"Whenever a player cycles a card, you may remove target creature from the game. if u do, return that creature to play under its owner's control at the end of turn."

so if your opponent use that ability to remove your creature at the end of turn, it comes back at the next end of turn, that is end of your opponent's turn

Gabethebabe
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posted November 14, 2002 06:46 AM     Click Here to See the Profile for Gabethebabe   Click Here to Email Gabethebabe     
quote:
i have to assign at least 1 damage to each of the lynx and the remaining to opponent if there are any.[/B]
I would say that you have at least one opponent

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sawa_boon
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posted November 15, 2002 10:50 AM     Click Here to See the Profile for sawa_boon   Click Here to Email sawa_boon     
quote:
Originally posted by Gabethebabe:
[QUOTE]i have to assign at least 1 damage to each of the lynx and the remaining to opponent if there are any.

I would say that you have at least one opponent

[/B][/QUOTE]

'any' refers to remaining damage. sorry for my poor grammar


Clasic Rock Magic
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posted November 15, 2002 02:57 PM     Click Here to See the Profile for Clasic Rock Magic     
ok... this is an old argument brought back up... and ashnod's transmogrant and a transmogrifying licid both give a creature +1/+1 and make it into an artifact creature. now, my question, if i played a transmogrant on a wall, would it still be a wall? or would it be just a generic artifact creature? I know that some artifact creatures have a type (some golems), but others, such as the viseling and rackling (who're sitting in my lap right now) are just "artifact creatures". I'm looking to bring my old hurry up and wait wall deck back into play, and it'd be great if i could use the transmogrants instead of the animates.

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FyreStar
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posted November 15, 2002 04:19 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Clasic Rock Magic:
ok... this is an old argument brought back up... and ashnod's transmogrant and a transmogrifying licid both give a creature +1/+1 and make it into an artifact creature. now, my question, if i played a transmogrant on a wall, would it still be a wall? or would it be just a generic artifact creature? I know that some artifact creatures have a type (some golems), but others, such as the viseling and rackling (who're sitting in my lap right now) are just "artifact creatures". I'm looking to bring my old hurry up and wait wall deck back into play, and it'd be great if i could use the transmogrants instead of the animates.

Neither of those effects change creature type. I'm afraid your walls are still walls.

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Clasic Rock Magic
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posted November 15, 2002 05:09 PM     Click Here to See the Profile for Clasic Rock Magic     
quote:
Originally posted by FyreStar:
Neither of those effects change creature type. I'm afraid your walls are still walls.



looking for a second opinion (not that i don't trust you, it's just that it'd be really really nice to have)

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WestWycke
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posted November 15, 2002 06:55 PM     Click Here to See the Profile for WestWycke   Click Here to Email WestWycke     
Transmogrifying Licid:
Text (EX+errata): 2/2. ; {1},{Tap}: ~this~ loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature gets +1/+1 and is an artifact that's still a creature" and "{1}: End the effect that created this ability." [Oracle 2001/08/24]

Transmogrifying Licid's effect adds "Artifact" to the creature's Permanent type, but does not affect the creature's Creature type.
Walls remain Walls.

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WestWycke
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posted November 15, 2002 07:46 PM     Click Here to See the Profile for WestWycke   Click Here to Email WestWycke     
Hmmm... I was just catching up on some of the earlier rulings, and it appears that there are a lot of people who are trying to explain how Mirari's Wake works - and doing it wrong.

Mirari's Wake:
Text (JU): Creatures you control get +1/+1. ; Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Note very carefully the last letter in the sentence. The word is "produced", not "produces". This means that with City of Brass and Mirari's Wake you can produce 2 mana of any 1 color, 1 with the City and another with the Wake. You can't tap City for R and then get B from the Wake.

A Brushland will tap for 1 & 1, or W & W, or G & G. You can't get mixed type of mana out of this land either.

The reason for this phrasing is to deal with lands like the Odyssey filter lands and the Crystal Quarry.

Here is an old ruling from Mana Flare:
If the land produces more than one color or type of mana at a single time, such as with Balduvian Trading Post, you choose which kind of mana the Mana Flare actually provides. Duelist Magazine #12, Page 26

The phrasing of Mirari's Wake incorporates this ruling directly into the Wake's ability.

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TunaBoo
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posted November 15, 2002 09:29 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by WestWycke:
Hmmm... I was just catching up on some of the earlier rulings, and it appears that there are a lot of people who are trying to explain how Mirari's Wake works - and doing it wrong.

Mirari's Wake:
Text (JU): Creatures you control get +1/+1. ; Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Note very carefully the last letter in the sentence. The word is "produced", not "produces". This means that with City of Brass and Mirari's Wake you can produce 2 mana of any 1 color, 1 with the City and another with the Wake. You can't tap City for R and then get B from the Wake.

A Brushland will tap for 1 & 1, or W & W, or G & G. You can't get mixed type of mana out of this land either.

The reason for this phrasing is to deal with lands like the Odyssey filter lands and the Crystal Quarry.

Here is an old ruling from Mana Flare:
If the land produces more than one color or type of mana at a single time, such as with Balduvian Trading Post, you choose which kind of mana the Mana Flare actually provides. Duelist Magazine #12, Page 26

The phrasing of Mirari's Wake incorporates this ruling directly into the Wake's ability.


The filter lands produced both types, so the extra can be of either.

As to your City of Brass ruling - I am not sold on it. I will ask mick next time I see him, but for now I am not sold.



da-odd-templar
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posted November 15, 2002 10:47 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
Tuna, where's the confusion? It says "produced", not "any color mana that land could produce". You have no ground to stand on concerning this.

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TunaBoo
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posted November 15, 2002 11:31 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by da-odd-templar:
Tuna, where's the confusion? It says "produced", not "any color mana that land could produce". You have no ground to stand on concerning this.


Produced - past tense of produce.

Add any many of any type that land produced.

What if the COB produced blue last turn and red the turn before? Those are both colors of mana it produced, so why can't I add them to my mana pool?

If it said "produced this turn" or "produced from ~this~ being tapped" or something... but I do not like the wording on the card 1 bit.

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da-odd-templar
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posted November 15, 2002 11:34 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
If you want to be anal about the wording, that's your choice, but I won't humor you.

You are wrong.

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TunaBoo
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posted November 15, 2002 11:46 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by da-odd-templar:
If you want to be anal about the wording, that's your choice, but I won't humor you.

You are wrong.



Magic is all about being anal about the wording.

All I ask is for proof. A rule #. A ruling. Anything - I have yet to see anything so... I question it

Here is what I found.

quote:

411.3a If a triggered mana ability adds mana “of the same type” to a player’s mana pool, and the mana ability that triggered it produced more than one type of mana, the player to whose mana pool the mana is being added chooses which type of mana the triggered ability adds.


Well that says for a filter land I get to pick. So that is for sure.

quote:

The type of mana a permanent “could produce” is the type of mana that any ability of that permanent can generate, taking into account any applicable replacement effects. The amount of mana is irrelevant (even if it’s 0); only the type matters. If the type of mana can’t be defined, there’s no type of mana that that permanent could produce.


That is COULD produce, not produced. No luck on produced.


da-odd-templar
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posted November 15, 2002 11:53 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
*supressing rage*

I don't have the time to toy around with a devil's advocate. I've had a horrible day, and you are making my night just that much worse. I'm really holding myself back so I don't say anything I will regreat, but please shut up. Don't be anal just for the sake of being anal. And please go ahead, be immmature, and make some anal jokes. Whatever, just stop being you.

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TunaBoo
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posted November 15, 2002 11:59 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by da-odd-templar:
*supressing rage*

I don't have the time to toy around with a devil's advocate. I've had a horrible day, and you are making my night just that much worse. I'm really holding myself back so I don't say anything I will regreat, but please shut up. Don't be anal just for the sake of being anal. And please go ahead, be immmature, and make some anal jokes. Whatever, just stop being you.


If you have nothing constructive to say, get off the thread you fuggin moron.

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da-odd-templar
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posted November 16, 2002 12:05 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
You dumb ****, I have just as much right to say whatever I want as you have the right to be an idiot in these forums. You seriously can't be arguing about the interaction of wake and cob, you seem *gasp* too intelligent. Thus it's concluded you are playing devil's advocate, and I don't have time for that ****.

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TunaBoo
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posted November 16, 2002 12:10 AM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by da-odd-templar:
You dumb ****, I have just as much right to say whatever I want as you have the right to be an idiot in these forums. You seriously can't be arguing about the interaction of wake and cob, you seem *gasp* too intelligent. Thus it's concluded you are playing devil's advocate, and I don't have time for that ****.


Stay off the crackpipe and go ride your horse ya vile texan!

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da-odd-templar
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posted November 16, 2002 12:13 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
I'm drugfree you idiot. Always have been, always will be. Come on, you KNOW you are playing devil's advocate. Look I'm sorry for blowing up at ya, but please don't do that (DA) it's just annoying. And truthfully you are arrogant, admit it. Jesus ****ing christ Im gonna go jump in the shower or something, anything to calm me down.aflkjafkaflkjaklj

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