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Author Topic:   Rulings thread #13, Post all rulings questions here
Hugin
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posted October 29, 2002 09:01 PM     Click Here to See the Profile for Hugin   Click Here to Email Hugin     
If i have 4 creatures, and two oversold cemetary's in play, do i get two creatures? Or does the second cemetary check again upon the effect's resolution, resulting in only one creature being returned. Thanks in advance for your help.

travis

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FyreStar
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posted October 29, 2002 10:30 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Hugin:
If i have 4 creatures, and two oversold cemetary's in play, do i get two creatures? Or does the second cemetary check again upon the effect's resolution, resulting in only one creature being returned. Thanks in advance for your help.
travis

If you have four creature cards in your graveyard and two Oversold Cemeterys in play, you would still only get one creature back, generally. Both Cemeterys would trigger and go on the stack. The first one would resolve, find four creature cards in the graveyard, and bring one to your hand. Then the second one would resolve, find only three creature cards in the graveyard, and do nothing.


edit: Fixed mistakes. Thanks d-o-t.
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[Edited 1 times, lastly by FyreStar on October 30, 2002]


da-odd-templar
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posted October 30, 2002 01:19 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
FyreStar, the cemetary doesn't put the creature directly into play, but into your hand, so since you can't cast ravenous baloth during your upkeep, before the 2nd trigger goes to resolve, that trick don't work.

However, if you bring back something like krosan tusker, just let the first trigger resolve, get the tusker, then before 2nd trigger resolves cycle it to get a land, draw a card, then when 2nd trigger resolves, you have 4 guys in the boneyard, and you can pull him back.

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FyreStar
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posted October 30, 2002 01:28 AM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
Heh, sure enough. Maybe I should read all these new-fangled cards before I speak

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revenger
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posted October 31, 2002 08:38 PM     Click Here to See the Profile for revenger   Click Here to Email revenger     
I play during my turn Orim's Chant targeting my opponenet.

I then play Tempting Wurm. My opponent says he can play everything in his hand for free, I say he can't play anything due to chant.

Who is right?

~Revenger

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gzeiger
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posted October 31, 2002 09:09 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
I'm afraid he's right. Orim's Chant stops him from announcing spells, but as discussed above, the resolution of a triggered ability like Tempting Wurm isn't the same as playing a spell and won't be prevented by Chant.

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carnage
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posted November 01, 2002 06:15 AM     Click Here to See the Profile for carnage   Click Here to Email carnage     
Ok i have engineered plague in play and squirrels are the creature type. I also have tainted aether in play and my oppenant makes a squirrel token with either s. nest or chatter of squirrel. Does he still have to sac a land or creature even though the squirrel dies right away and\or could he sac the one that dies right away.


Mrhat
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posted November 01, 2002 09:36 AM     Click Here to See the Profile for Mrhat   Click Here to Email Mrhat     
quote:
Originally posted by carnage:
Ok i have engineered plague in play and squirrels are the creature type. I also have tainted aether in play and my oppenant makes a squirrel token with either s. nest or chatter of squirrel. Does he still have to sac a land or creature even though the squirrel dies right away and\or could he sac the one that dies right away.

Yes he has to sacrifice something and no, he can't sacrifice the dead squirrel.

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eclinchy
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posted November 04, 2002 05:46 PM     Click Here to See the Profile for eclinchy   Click Here to Email eclinchy     
If I have two Grafted Skullcaps in play, does this mean I draw 3 cards, or 2?

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FyreStar
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posted November 04, 2002 06:03 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by eclinchy:
If I have two Grafted Skullcaps in play, does this mean I draw 3 cards, or 2?

You would draw three cards. One for each Skullcap, and your normal draw.

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eclinchy
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posted November 04, 2002 06:44 PM     Click Here to See the Profile for eclinchy   Click Here to Email eclinchy     
quote:
Originally posted by FyreStar:
You would draw three cards. One for each Skullcap, and your normal draw.

Aha, thought so.

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Cakkc
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posted November 05, 2002 12:57 PM     Click Here to See the Profile for Cakkc     
Word Of Command is a card that allows me to play a card out of my opponents hand. Several questions have been brought up by opponents when I play it, and these are some that I keep wondering about and need to show as proof at my local tourney:

1) Can I play a creature? If I do, can I control it?

2)Lets say my opponent casts Masticore and taps his only 4 lands to cast it. I play Word of Command. Do his lands remained tapped or do they untap?

3)Also, if my opponent attempts to play a 5 cc creature spell, can I play word and then make him use some of his mana so he then can't play the spell?

4)If my opponent plays Lightning Bolt, can I Word him and then change his target to himself?

5)Can I choose to play nothing from my opponent's hand, but leave his lands tapped (if number 2 is YES)?

6) And finally, if I play Word against a blue control deck that I know has a counter or some other instant that they could play, leap across the table and look at their hand, can they counter it (the text says that it can't be countered once I see their hand)?

Thanks!

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iiven
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posted November 05, 2002 01:04 PM     Click Here to See the Profile for iiven   Click Here to Email iiven     
quote:
Originally posted by Cakkc:
Word Of Command is a card that allows me to play a card out of my opponents hand. Several questions have been brought up by opponents when I play it, and these are some that I keep wondering about and need to show as proof at my local tourney:

1) Can I play a creature? If I do, can I control it?

Yes, but it will be under his control.

2)Lets say my opponent casts Masticore and taps his only 4 lands to cast it. I play Word of Command. Do his lands remained tapped or do they untap?

No, the lands remain tapped.

3)Also, if my opponent attempts to play a 5 cc creature spell, can I play word and then make him use some of his mana so he then can't play the spell?

No, the mana has allready been used at the time he puts it on the stack. When you declare a spell you also pay all its costs.

4)If my opponent plays Lightning Bolt, can I Word him and then change his target to himself?

No, the spell is allready on the stack, not in his hand

5)Can I choose to play nothing from my opponent's hand, but leave his lands tapped (if number 2 is YES)?

Its is no.

6) And finally, if I play Word against a blue control deck that I know has a counter or some other instant that they could play, leap across the table and look at their hand, can they counter it (the text says that it can't be countered once I see their hand)?

laf, nice try.

Thanks!


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TunaBoo
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posted November 05, 2002 02:12 PM     Click Here to See the Profile for TunaBoo     
Okay ruling masters...

Any specific things I should brush up on? This weekend I get to do half of my judge certification thing. Yippee. (PTQ Chicago).

Hugin
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posted November 05, 2002 05:01 PM     Click Here to See the Profile for Hugin   Click Here to Email Hugin     
quote:
Originally posted by Cakkc:
6) And finally, if I play Word against a blue control deck that I know has a counter or some other instant that they could play, leap across the table and look at their hand, can they counter it (the text says that it can't be countered once I see their hand)?


I almost died laughing. Leap across the table. Lol. You may indeed do this, but they can still counter it, and you'll most likely get a game/match loss. Leat across the table. Lol.


travis


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[Edited 1 times, lastly by Hugin on November 05, 2002]


gzeiger
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posted November 05, 2002 10:47 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
You may not leap across the table. You don't look at their hand until Word of Command resolves. Leaping across the table to view an opponent's hand when no effect instructs you to do so is cheating, and if Type 1 were played at any serious event the minimum penalty for such conduct would be disqualification without prize. Don't do that.

A quick look at the errata (Oracle text) should answer all your questions.

quote:
Look at target player's hand and choose a card from it. That player plays that card with his or her own mana, but you make any decisions it calls for. The player is required to use only mana in his or her mana pool and mana that can be drawn from lands.

If you force him to play a creature spell, he will control it because he played it.

Word of Command does not untap lands.

You do not gain priority to respond to a spell until the costs have been paid for it. If he tries to play a sorcery or a permanent, you may not respond by trying to do anything to his mana (see related rulings for Mana Short).

Likewise, a spell already announced, like your Lightning Bolt, is no longer in his hand when Word of Command is played and may not be chosen.

You must choose a card if there is a card in the player's hand. If you don't want the player to play that card, you may choose a card which may not be legally played, but you must choose a card.

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AEther Storm
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posted November 06, 2002 03:27 AM     Click Here to See the Profile for AEther Storm   Click Here to Email AEther Storm     
I just read this article:
http://www.wizards.com/default.asp?x=sideboard/strategy/20021105a

down to where the writer explains about Crown of Awe
(enchanted creature has protection from black and red. Sac Crown of Awe: Enchanted creature and each other creature that shares a creature type with it gain protection from black and red until end of turn)

The writer explains that if someone plays Slice and Dice (deals 4 damage to each creature) that you can sack the Crown and all your creatures would be saved.

But isn't it so that the Slice and Dice doesn't target a creature, and that you can only prevent targetted damage? IMO the writer made a mistake, but now I'm not sure anymore..

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[Edited 1 times, lastly by AEther Storm on November 06, 2002]


Gabethebabe
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posted November 06, 2002 03:41 AM     Click Here to See the Profile for Gabethebabe   Click Here to Email Gabethebabe     
Protection from red means
- Damage from a red source is prevented
- Can not be enchanted by a red local enchantment
- Can not be blocked by a red creature
- Can not be targeted by a red source
(red can be replaced by many other terms)

remember DEBT (Damage-Enchantment-Blocking-Targeting)

The writer was correct, as the Slice and Dice does damage and protection from red prevents that damage.

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Lukic27
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posted November 06, 2002 03:13 PM     Click Here to See the Profile for Lukic27   Click Here to Email Lukic27     
Can you cycle the Krosan Tusker and then have him put into play with the Pulsemage Advocate's ability?
Or does a creature have to be destroyed in order for the Pulsemage's ability to be able to be used?


gzeiger
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posted November 06, 2002 10:44 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Pulsemage Advocate only requires the creature to be in the graveyard. In Magic, unlike Yu-Gi-Oh, cards in a zone other than in-play don't care how they got there.

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sugarfreechr1s
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posted November 07, 2002 12:01 AM     Click Here to See the Profile for sugarfreechr1s   Click Here to Email sugarfreechr1s     
if I play a meddling mage and say mystic snake can someone with a hunting grounds play a mystic snake while it's in play.

[Edited 1 times, lastly by sugarfreechr1s on November 07, 2002]


da-odd-templar
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posted November 07, 2002 12:07 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
Yes, mage stops players from announcing the spell and putting it on the stack. Grounds puts the creature into play as part of the resolution of the ground's ability.

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jbp26
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posted November 07, 2002 10:09 AM     Click Here to See the Profile for jbp26   Click Here to Email jbp26     
Can someone explain Mirari's Wake to me? I've read the card a hundred times, but I just don't understand what it does.

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TunaBoo
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posted November 07, 2002 10:12 AM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by jbp26:
Can someone explain Mirari's Wake to me? I've read the card a hundred times, but I just don't understand what it does.



Even though you are mean to me...

1) Its like mana flare. Land's make 1 normal mana, then 1 extra of anything it can produce when tapped.

Example:
Tap a forest, add GG
Tap a brushland, add
a) 1 and G with no pain
b) 1 and W with no pain
c) WG with 1 pain

(notice the free mana from mirari's wake doesn't cause pain).

Tap a sungrass prarie
Pay 1
make
a)GGW
b)WWG

The end result is all lands in t2 make 2 mana.


The other half of wake is just your creatures get +1/+1, like crusade

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Tha Gunslinga
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posted November 07, 2002 10:28 AM     Click Here to See the Profile for Tha Gunslinga   Click Here to Email Tha Gunslinga     
quote:
Originally posted by jbp26:
Can someone explain Mirari's Wake to me? I've read the card a hundred times, but I just don't understand what it does.


All creatures you control get +1/+1, so that part's just Glorious Anthem.

If you tap a land for mana, you get another mana of any color that that land can produce, so it's sort of like a Mana Flare that only works for you.

For example, if you tap a City of Brass, you must add another mana of any color to your pool. If you tap a Brushland for colorless, you must add either G, W, or a colorless mana to your pool.

Hope this helps!

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