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Author Topic:   Rulings thread #13, Post all rulings questions here
gzeiger
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posted October 16, 2002 10:05 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Flashback, unlike madness, doesn't affect timing restrictions. You can only flashback a sorcery if it is legal to play a sorcery from your hand.

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GoingPostal
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posted October 17, 2002 02:32 PM     Click Here to See the Profile for GoingPostal   Click Here to Email GoingPostal     
quote:
Originally posted by AltronDragon:
If I have a sorcery w/ flashback can I only play it at sorcery speed or is it "instant"?


A.17 - Flashback
A.17.1 - The ability is written "Flashback <-cost->". In addition, cards with Flashback have an icon of a gravestone by the card's title. [CompRules Update in Odyssey FAQ 2001/10/04 - 502.22a]
A.17.2 - The ability means "You may play this card from your graveyard by paying <-cost-> rather than paying its mana cost. If you do, remove this card from the game instead of putting it anywhere else any time it would leave the stack." [CompRules Update in Judgment FAQ 2002/05/28 - 502.22a]
A.17.Ruling.1 - Flashback is an alternative cost for the spell. [CompRules Update in Odyssey FAQ 2001/10/04 - 502.22a] See Rule E.1 for more details on how alternative costs work.
A.17.Ruling.2 - If any other replacements are applied before this one, this one will still be applied afterwards since it replaces anything. [DeLaney 2001/10/13]
A.17.Ruling.3 - Any restrictions on when the spell can be played or options on how the spell is played apply as normal. Flashback does not override these restrictions or options based on card type or those defined in the card text. [DeLaney 2001/11/07]
A.17.Ruling.4 - If the spell is countered, it is removed from the game instead of going to the graveyard. [D'Angelo 2001/12/16]

Here is the complete rule section on flashback. The part in bold says that cards can only be played in their normal timing (i.e. a sorcery with flashback can only be played when a sorcery could be played from your hand)

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hycdpv
unregistered
posted October 18, 2002 06:36 AM           
if i have 2 lightning rift and 1 invirgorating boon in play
when i cycle a card, can i trigger all the effects for the 3 enchantment in play or only can trigger once.

[Edited 1 times, lastly by hycdpv on October 18, 2002]


FyreStar
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posted October 18, 2002 08:31 AM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by hycdpv:
if i have 2 lightning rift and 1 invirgorating boon in play
when i cycle a card, can i trigger all the effects for the 3 enchantment in play or only can trigger once.

All three enchantments will trigger when you cycle a card.

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Malice240
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posted October 18, 2002 09:02 AM     Click Here to See the Profile for Malice240   Click Here to Email Malice240     
1)If i have mana echoes out and i sac symbiotic wurm for whatever reason, do i still get the colorless mana since they all come into play at the same time?

2) If i have that goblin that deals 10 damage to each creature/player and i use glarecasters ability, can i deal 30 damage to target player?
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[Edited 1 times, lastly by Malice240 on October 18, 2002]


FyreStar
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posted October 18, 2002 11:20 AM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Malice240:
1)If i have mana echoes out and i sac symbiotic wurm for whatever reason, do i still get the colorless mana since they all come into play at the same time?

2) If i have that goblin that deals 10 damage to each creature/player and i use glarecasters ability, can i deal 30 damage to target player?


1) Yes. All of the Insects come in to play during the resolution of the Symbiotic Wurm's ability, so Mana Echoes will trigger seven times. For each trigger, you can choose to add either seven or zero colorless mana to your mana pool (assuming you don't have any Insects in play other than the tokens). So, you can choose to have 0, 7, 14, 21, 28, 35, 42, or 49 colorless mana to do with as you please.

2) Yes, you can have the Skirk Fire Marshal deal a total of 30 damage to a single player if you have an activated Glarecaster in play. From the Onslaught FAQ:

quote:
If you and Glarecaster would be damaged at the same time, Glarecaster's ability will redirect all the damage that would have been dealt both to you and to it to the target creature(or player).


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FyreStar
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posted October 18, 2002 11:22 AM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
Also, Wizards has posted the October Rulings and Errata changes.

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TunaBoo
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posted October 18, 2002 02:31 PM     Click Here to See the Profile for TunaBoo     
I am pretty sure I am right but want to check this before I do it at a tourney and look stupid.

Say turn 3, I contagion someone's 2 creatures, removing a duress from the game.

Turn 4 I cast yawgmoth's will, removing it from the game. Then, I could remove a dark ritual in my hand from the game to play the contagion for free again.

Right?

eclinchy
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posted October 18, 2002 04:39 PM     Click Here to See the Profile for eclinchy   Click Here to Email eclinchy     
About those new tribal lords...

They require you to tap 5 creatures. Is it legal to tap 4 of them, untap one at instant speed, and then tap it again to make number 5?

Or do you have to tap 5 different ones all at once?

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TunaBoo
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posted October 18, 2002 04:52 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by eclinchy:
About those new tribal lords...

They require you to tap 5 creatures. Is it legal to tap 4 of them, untap one at instant speed, and then tap it again to make number 5?

Or do you have to tap 5 different ones all at once?


Its a cost. Like if a spell said "sacrifice 2 lands, do 5 damage to an opponet - you couldn't sac a land, play yawgmoth's will, and put it back into play to sac again (yes will is a sorcery but..)." You have to pay the entire cost at one time.

FyreStar
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posted October 18, 2002 04:54 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
I'm going to trim down your question a bit, but my answer covers the whole thing:

quote:
Originally posted by TunaBoo:
I... ...look stupid.

Right?


Right. That is entirely correct.

quote:
Originally posted by eclinchy:
About those new tribal lords...
They require you to tap 5 creatures. Is it legal to tap 4 of them, untap one at instant speed, and then tap it again to make number 5?
Or do you have to tap 5 different ones all at once?

You need to tap them all at once. Once you announce an ability and start paying costs, you don't have the opportunity to play instants or instant speed abilities. The only abilities you can play during the announcement of a spell are mana abilities.

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TunaBoo
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posted October 18, 2002 06:16 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by FyreStar:
I'm going to trim down your question a bit, but my answer covers the whole thing:

Right. That is entirely correct.

You need to tap them all at once. Once you announce an ability and start paying costs, you don't have the opportunity to play instants or instant speed abilities. The only abilities you can play during the announcement of a spell are mana abilities.



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BaskingRootWalla2001
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posted October 18, 2002 11:01 PM     Click Here to See the Profile for BaskingRootWalla2001   Click Here to Email BaskingRootWalla2001     
Okay i have morphling in play and i want to make it a 7/-1 then when damage is on the stack i use it's ablility to make it a 5/1, is this possible???? Will me makeing it a
7/-1 kill it right away or does it still stay alive when i pump it's defense??? I'm asking this because i have always was told and understood that i could pump it to a
7/-1 then pump it to a 5/1, I was told this by a level 1 judge and now i just lost a tuorny at a different shop because they say you can't do it. Just please help me out on this and if you can find me a ruling that says i can or can't do it so i can be for sure. Thank you in advance.


-Vhati-il-dal-
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posted October 18, 2002 11:09 PM     Click Here to See the Profile for -Vhati-il-dal-   Click Here to Email -Vhati-il-dal-     
You cannot pump a Morphling's power above 5 and have it survive. As soon as the pump ability that makes it a 6/0 resolves, the Morphling is put into the graveyard as a state-based effect. Once Morphling is 6/0, you can't do ANYTHING before it dies, let alone put combat damage on the stack.


hycdpv
unregistered
posted October 18, 2002 11:58 PM           
1) if i cycle a card and lightning rift is triggered, is the damage done by lightning rift goes on stack or does not which is the feature of cycling?

2)if my opponent cast play a spell thru flashback, and i memory lapse that spell,
will it goes back to his library or removed from game? ( whether the spell is instantly removed from the game once it is play or only after it resolves?? )

[Edited 1 times, lastly by hycdpv on October 20, 2002]


da-odd-templar
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posted October 19, 2002 12:38 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by hycdpv:
1) if i cycle a card and lightning rift is triggered, is the damage done by lightning rift goes on stack or does not which is the feature of cycling?

2)if my opponent cast play a spell thru flashback, and i memory lapse that spell,
will it goes back to his library or removed from game? ( whether the spell is instantly removed from the game once it is play or only after it resolves?? )



1. The trigger on lighting rift goes on the stack (ie: somebody can respond to the triggering of the 2 damage.)

2. Whenever a flashback spell would leave the stack, it is removed from the game.


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[Edited 1 times, lastly by da-odd-templar on October 19, 2002]


gzeiger
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posted October 19, 2002 10:53 AM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
quote:
Originally posted by TunaBoo:
I am pretty sure I am right but want to check this before I do it at a tourney and look stupid.

Say turn 3, I contagion someone's 2 creatures, removing a duress from the game.

Turn 4 I cast yawgmoth's will, removing it from the game. Then, I could remove a dark ritual in my hand from the game to play the contagion for free again.

Right?


We missed one Yes, that's legal. Yawgmoth's Will lets you play the card "as though it were in your hand." You can still choose to use an alternate play cost.

Flashback (for instance with Recoup) would work differently - because flashback is an alternate play cost which you would have to choose instead of pitching a card.

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Redlimit
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posted October 19, 2002 11:23 AM     Click Here to See the Profile for Redlimit   Click Here to Email Redlimit     
It should be noted that with Yawgmoths Will you cannot discard cards in your graveyard because "play as though they are in your hand" does not mean you can discard them. But any normal method of paying a cost(alternate or otherwise) is fine. Just make sure you discard a real card in your hand to do it, not one thats in the grave.

I'd have to say thats a pretty evil play! Two Contagions in a row is nasty...

[Edited 1 times, lastly by Redlimit on October 19, 2002]


coinmagic45
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posted October 19, 2002 12:47 PM     Click Here to See the Profile for coinmagic45   Click Here to Email coinmagic45     
Hi, just a few quick questions:

1. Can I use Genesis's graveyard ability more than once per turn?

2. If I have Aurification in play and put a gold counter on a creature, then play another Aurification the next turn, then lose the first Aurification, does the gold counter go away because the Aurification that put it on was destroyed, or does it stay because there is still an Aurification in play?

Thanx for your help,
coinmagic45

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[Edited 1 times, lastly by coinmagic45 on October 19, 2002]


TunaBoo
Member
posted October 19, 2002 12:50 PM     Click Here to See the Profile for TunaBoo     
Ya I wanted to discard a real card fromy my hand to use contagion the second time.


To guy above, you can only use genesis once per turn. Read the card and take what it says literally.


Malice240
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posted October 19, 2002 03:23 PM     Click Here to See the Profile for Malice240   Click Here to Email Malice240     
What exactly does dream chisel do? Does the cost to turn the creature face up cost one less or does the generic 3 mana cost less, and if thats the case with three dream chisels out can you play creatures facedown for free?

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Redlimit
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posted October 19, 2002 09:43 PM     Click Here to See the Profile for Redlimit   Click Here to Email Redlimit     
With Dream Chisel, the cost for playing them face down is reduced. The cost for flipping them face up is unaffected.

And yes, with 3 Chisels in play, playing a creature face down is free.

iiven
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posted October 20, 2002 10:49 AM     Click Here to See the Profile for iiven   Click Here to Email iiven     
I cast chain of plasma, my opponent copies it back at my creature, in response i sac my creature.

Now the chain has an invalid target, and is countered under the rules. Now i assume i can not fork it back, is that correct? since the spell is countered and all because it does not have a legal target.

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FyreStar
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posted October 20, 2002 05:40 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by iiven:
I cast chain of plasma, my opponent copies it back at my creature, in response i sac my creature.

Now the chain has an invalid target, and is countered under the rules. Now i assume i can not fork it back, is that correct? since the spell is countered and all because it does not have a legal target.


You are correct.

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trekazek
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posted October 20, 2002 08:34 PM     Click Here to See the Profile for trekazek   Click Here to Email trekazek     
Okay here's my question....

If I have 2 Explorations out does it mean I can drop 3 lands per turn or just 2 still? Just asking because I never used the card before.

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