Author
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Topic: Rulings thread #13, Post all rulings questions here
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GoingPostal Member
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posted October 03, 2002 10:56 AM
A few questions:If you block a 4/4 Phantom Nantuko with 4 1/1 squirrels, is the Nantuko dead, or does it just lose the 1 counter? Since the rules say you have to check for mana burn after each phase, if you play Mana Drain on your opponents turn and counter a spell for 3, and you dont use that 3 colorless mana right away, do you mana burn yourself for 3? BTW, oorza, how did the testing go? __________________ "If you look at it long enough, maybe it will go away"Yahoo ID: rjgill21 MSN ID: rjgill21@hotmail.com Need an Apprentice opponent? Look no further than right here!
[Edited 1 times, lastly by GoingPostal on October 03, 2002]
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TunaBoo Member
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posted October 03, 2002 11:27 AM
quote: Originally posted by GoingPostal: A few questions:If you block a 4/4 Phantom Nantuko with 4 1/1 squirrels, is the Nantuko dead, or does it just lose the 1 counter?
Unless one had first stike, all the damage is dealt at once, and 1 counter is removed. quote:
Since the rules say you have to check for mana burn after each phase, if you play Mana Drain on your opponents turn and counter a spell for 3, and you dont use that 3 colorless mana right away, do you mana burn yourself for 3?
Look at the text on Mana Drain:
Text (LG+errata): Counter target spell. At the beginning of your next main phase, add X colorless mana to your mana pool, where X is that spell's converted mana cost. [Oracle 2001/08/24]
So you get it during your next main phase, so use it THEN or take burn.
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FyreStar Member
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posted October 03, 2002 11:35 AM
quote: Originally posted by GoingPostal: [B]A few questions:If you block a 4/4 Phantom Nantuko with 4 1/1 squirrels, is the Nantuko dead, or does it just lose the 1 counter? Since the rules say you have to check for mana burn after each phase, if you play Mana Drain on your opponents turn and counter a spell for 3, and you dont use that 3 colorless mana right away, do you mana burn yourself for 3?
1) The Phantom Nantuko loses 1 counter. Combat damage resolves as a single event (assuming there is no first strike damage). 2) No. You get the mana at the beginning of your next main phase. So if you Mana Drain something during your opponents turn, you'd get it at the beginning your first main phase of your next turn. You wouldn't take mana burn until your combat phase. If you Mana Drain something during your first main phase or your combat phase, you get the mana at the beginning of your second main phase. __________________ You can't cheat an honest man.
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TunaBoo Member
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posted October 03, 2002 12:51 PM
quote: Originally posted by FyreStar: 1) The Phantom Nantuko loses 1 counter. Combat damage resolves as a single event (assuming there is no first strike damage). 2) No. You get the mana at the beginning of your next main phase. So if you Mana Drain something during your opponents turn, you'd get it at the beginning your first main phase of your next turn. You wouldn't take mana burn until your combat phase. If you Mana Drain something during your first main phase or your combat phase, you get the mana at the beginning of your second main phase.
Hey dude... how bout you read my post? It says the exact same thing. Do you think you are THAT much better than everyone else you have to post over every thing they say? Geeze
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FyreStar Member
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posted October 03, 2002 12:54 PM
quote: Originally posted by TunaBoo: Hey dude... how bout you read my post? It says the exact same thing. Do you think you are THAT much better than everyone else you have to post over every thing they say? Geeze
Relax. Have a Dr. Pepper. I replied about the same time you did, but stepped away from the computer for 10 minutes before I finished it. I didn't see your reply until later on. If it will really make you feel better, I'll delete my post. All you have to do is ask politely. __________________ You can't cheat an honest man.
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TunaBoo Member
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posted October 03, 2002 01:04 PM
quote: Originally posted by FyreStar: Relax. Have a Dr. Pepper. I replied about the same time you did, but stepped away from the computer for 10 minutes before I finished it. I didn't see your reply until later on. If it will really make you feel better, I'll delete my post. All you have to do is ask politely.
I thought I did last time this happened. P.S. Dr. Pepper is gross. Do the Dew
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GoingPostal Member
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posted October 03, 2002 07:46 PM
quote: Originally posted by TunaBoo: P.S. Dr. Pepper is gross. Do the Dew
Amen. And thanks for the help (both of you) __________________ "If you look at it long enough, maybe it will go away"Yahoo ID: rjgill21 MSN ID: rjgill21@hotmail.com Need an Apprentice opponent? Look no further than right here!
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Gabethebabe Member
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posted October 04, 2002 01:12 AM
TunaBoo: you didnīt make a very good impression here. Maybe you should count to ten before starting to flame people and make the little grey cells work in the mean time, so that you are not caught with your pants down.__________________ GtBBlack Lotus count: 1
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kLrMoWsE New Member
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posted October 05, 2002 01:50 AM
I have a question about this T2 deck I got.Say I declare a Basking Rootwalla to attack. Opponent chooses to block it(say w/ a Serra Angel). I do its pump and muscle burst it. Then I cast Shelter on it and choose Protection from white. Would the block then be illegal and the rootwalla's combat damage go through? And did I do the combo in the right order? How would the pump-ups and shelter resolve off of the "stack"? What if it was a green creature that's blocking it and I had to choose green for Shelter? Thanks In Advance kLrMoWsE
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da-odd-templar Member
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posted October 05, 2002 02:57 AM
Once blockers have been declared, making the block illegal won't have any affect on the blocking. If you wanted your rootwalla to be unblockable this turn, you should have made it pro-white before blockers. Making it pro-white after will simply protect it from the damage it would take from the serra. As long as you play any pump effects before damage goes on the stack, you are in good shape. You generally want to make your guy as fat as possible before damage goes on the stack, since after damage goes on the stack, changing a guy's size has no effect on the damage he deals. However, you probably want to play cards like shelter or damage prevention AFTER damage is put on the stack, so the opponent can't get tricky and pump his guy some more (since damage was already put on the stack, him pumping AFTER damage goes on the stack has no effect on how much his guy is going to deal this turn). Note the following scenario: Imagine that your opponent has a wild mongrel in play, and you block it with a 2/2, and he pumps to make his guy a 3/3 and makes his dog black. Damage is then put on the stack. Then after damage is put on the stack, you play shelter, giving him pro: black. However, before damage resolves, the opponent discards another card and makes the mongrel a 4/4 BLUE creature. This is important, because when the damage resolves, it checks the color of the mongrel. So in this case the mongrel's damage will still kill the 2/2, since when the damage resolves the mongrel is blue and not black. That was a pretty long tangent to explain that principle. __________________ Ari - We'll miss you.
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kLrMoWsE New Member
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posted October 05, 2002 03:34 AM
I thought Protection from a color means that it can't have creatures of that color assigned to block it?So, in the case aforementioned, won't the declared blocker be "undeclared" since it can't be assigned to block the creature w/ Protection from <color>???
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GoingPostal Member
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posted October 05, 2002 04:48 AM
Your right a pro-white creature cant be blocked by any white creatures, but in this case, blockers were already declared, so the only thing the protection ability would do is prevent any damage.__________________ "If you look at it long enough, maybe it will go away"Yahoo ID: rjgill21 MSN ID: rjgill21@hotmail.com Need an Apprentice opponent? Look no further than right here!
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TunaBoo Member
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posted October 05, 2002 08:39 AM
quote: Originally posted by Gabethebabe: TunaBoo: you didnīt make a very good impression here. Maybe you should count to ten before starting to flame people and make the little grey cells work in the mean time, so that you are not caught with your pants down.
no
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kLrMoWsE New Member
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posted October 06, 2002 01:56 PM
I've another question.Do basic lands have to be from the specified sets for the deck to be T2 legal? Thanks
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KIP_NZ Member
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posted October 06, 2002 04:20 PM
quote: Originally posted by kLrMoWsE: I've another question.Do basic lands have to be from the specified sets for the deck to be T2 legal? Thanks
No, you can use Beta Lands in T2. Side Note: Check your lands from Ice Age, Snow Covered Lands are not Legal. __________________ Adrian Proudly not Hansolo's Sweetchecks Visit http://www.magictutorial.com Repeat after me "Han is a fruitcake" How Many of you have a Screen Shot of your Profile with 1000 posts? I Do and yes I do have a life..
[Edited 1 times, lastly by KIP_NZ on October 06, 2002]
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TunaBoo Member
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posted October 06, 2002 04:53 PM
quote: Originally posted by KIP_NZ: No, you can use Beta Lands in T2.Side Note: Check your lands from Ice Age, Snow Covered Lands are not Legal.
You can use unglued lands even tho unglued is never allowed. Its weird
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iccarus Member
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posted October 07, 2002 12:07 AM
Ok, want to know if this would work...I have a creature with Pariah and Sandskin on it. Would combat damage redirected to the enchanted creature by Pariah be prevented by the sandskin? Or does the damage re-directed by pariah count as combat damage at all? Also, is damage re-directed by Pariah colorless or does it retain the color of the spell or creature that dealt it? (ex. would protection from "insert color" work to prevent damage to said creature? __________________ Black Lotus Count: 0...come on, help me outAIM: arbecke MTGO: iccarus
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Gabethebabe Member
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posted October 07, 2002 12:22 AM
I have a creature with Pariah and Sandskin on it. Would combat damage redirected to the enchanted creature by Pariah be prevented by the sandskin? Or does the damage re-directed by pariah count as combat damage at all?Combat damage redirected by Pariah is still combat damage, so Sandskin would work. Sandskin 2W Enchant Creature Common Prevent all combat damage that would be dealt to and dealt by enchanted creature. Also, is damage re-directed by Pariah colorless or does it retain the color of the spell or creature that dealt it? (ex. would protection from "insert color" work to prevent damage to said creature?[/QUOTE] Damage redirected by Pariah has the same color and source as the original source. So a Prot:red creature enchanted with Pariah would absorb all red damage that is done to you and live (unless someone starts casting Flaring Pain). __________________ GtBBlack Lotus count: 1
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Devin1974 Member
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posted October 07, 2002 12:31 AM
Unglued lands are legal because they're the purdy-est.. :PPariah 2W Enchant Creature Text (7th): All damage that would be dealt to you is dealt to enchanted creature instead. Rulings: You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05] If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20] All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18] Sandskin 2W Enchant Creature Text: Prevent all combat damage that would be dealt to and dealt by enchanted creature. Card text from Crystal Keep and Mtg News (Onslaught isn't in the Keep's database yet). Depending upon the source of the damage, it may or may not be prevented. A direct burn spell isn't combat damage, so when it is redirected to the creature it can kill the creature. Redirected Combat Damage is still Combat Damage, even if delt to a creature outside of combat. But damage is "combat damage" only if it is done due to the combat damage part of the combat phase (see Rule C.5.). Other relvant rulings here would be: G.12.5 - Redirected damage is actually dealt by the source to the new location directly. [D'Angelo 1999/05/01] Damage is not dealt to the original location and then moved. Protection from <colour> should work to prevent redirected damage in this case as well, but it's late and I don't feel like scrounging through the rules anymore, as all of this is available for download from www.crystalkeep.com ..use it kids, it's there for a reason. Devin
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mulder Member
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posted October 07, 2002 08:16 AM
I have an Abyss in play, my opponent has a Mother of Runes and some other creature. Can he choose the Mother to sac to the Abyss and then give her protection from black? thanks! edit: nevermind, I,ve already found the answer: the mother lives and he can't choose another target.
[Edited 1 times, lastly by mulder on October 07, 2002]
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potm Member
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posted October 07, 2002 12:04 PM
I have a question and I need answering quick, for I'm about to buy the card in question ok situation is this:in play is Wild Mongrel and Future Sight (that 2uuu onslaught enchantment). Can I feed cards from my library to the mongrel? -edit- I just looked it up on the wizards FAQ :
quote: * The top card of your library isn't in your hand, so you can't cycle it, discard it, or play any of its activated abilities.
Mucho d'oh I thought I finally found a killercombo :/ __________________ There was a scream from the garden; the emperor was playing chess again.AIM: potm85 go to www.ruboonia.tk and sign on. you know you want it.. Legends count - 176/311 56.6% complete Time flies like a rocket, fruit flies like a banana.
[Edited 1 times, lastly by potm on October 07, 2002]
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KIP_NZ Member
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posted October 07, 2002 02:36 PM
quote: Originally posted by TunaBoo: You can use unglued lands even tho unglued is never allowed. Its weird
Here is the rule you where wondering about:
Collector's Edition cards are not allowed. Promotional cards are not allowed. The poker cards are not allowed (despite the April Fools article in the Duelist). Unglued cards with a silver border are also disallowed. Portal cards are not allowed unless they have the same name as a legal card. In this case, they play as the legal card text and not the Portal card text. Starter cards follow the same rules as Portal cards
Check the border on your unglued Lands
__________________ Adrian Proudly not Hansolo's Sweetchecks Visit http://www.magictutorial.com Repeat after me "Han is a fruitcake" How Many of you have a Screen Shot of your Profile with 1000 posts? I Do and yes I do have a life..
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TunaBoo Member
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posted October 07, 2002 05:56 PM
quote: Originally posted by KIP_NZ:
Here is the rule you where wondering about:
Collector's Edition cards are not allowed. Promotional cards are not allowed. The poker cards are not allowed (despite the April Fools article in the Duelist).[b] Unglued cards with a silver border are also disallowed. Portal cards are not allowed unless they have the same name as a legal card. In this case, they play as the legal card text and not the Portal card text. Starter cards follow the same rules as Portal cards
Check the border on your unglued Lands [/B]
Uhh.. I know?
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gzeiger Member
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posted October 07, 2002 11:34 PM
Unglued lands have a black border...__________________ DCI certified Level 2 judge gzeiger@hotmail.com
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hulk3rules Member
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posted October 08, 2002 09:56 PM
ok, what's your guys opinion on this, i think it works. my oponnent taps my land using a opposition and a creature. i cast teferi's response. opposition dies. correct, or am i wrong?
[Edited 1 times, lastly by hulk3rules on October 09, 2002]
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