Author
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Topic: Rulings thread #13, Post all rulings questions here
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Avatar of Might Member
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posted November 23, 2002 07:19 PM
quote: Originally posted by Scopes13mtg: 1. lose 4 life2. i don't know those cards here's a dumb one... If my opponent responds to a spell with Grip of Amnesia and i have no cards in my graveyard, is the spell automatically countered, or can i remove my 0-card graveyard from the game?
From the rulings search: Grip of Amnesia Color: Blue Type: Instant Cost: 1U Sets: JU(C) Text(JU): Counter target spell unless its controller removes his or her graveyard from the game. Draw a card. * You can choose to remove your graveyard even if it has no cards in it. [Judgment FAQ 2002/05/28]
__________________ -Alcohol and calculus don't mix. Never drink and derive. -We had creative differences: I was creative and he was different -If you believe everything you read, better not read.AIM: DNAforensics eMail: dna@sfsu.edu, dnaforensics@yahoo.com
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eclinchy Member
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posted November 23, 2002 07:59 PM
Chimeric Idols are artifacts, not creatures. Does this mean they can attack the turn they come into play?__________________ I apologize for everything I just said.E-Mail Address: eclinchy@yahoo.com AIM Handle: eclinchy5 MSN Handle: eclinchy5@hotmail.com The Apprentice Directory Go Celtics, Go Patriots, and Go Bruins!
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FyreStar Member
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posted November 23, 2002 08:17 PM
quote: Originally posted by eclinchy: Chimeric Idols are artifacts, not creatures. Does this mean they can attack the turn they come into play?
All permaments have what used to be called "summoning sickness". However, it only affects creatures. Chimeric Idols cannot attack the turn they come into play. quote: Originally posted by raging_force: 2. If my opponent have 7 cards in his graveyard then i attack him with guiltfeeder.Then he didnt block it, but he use holy day. would he lose 7 life still? or it will prevent all the damage?
He will lose 7 life. Guiltfeeder doesn't deal damage, it causes loss of life. quote: Originally posted by Scopes13mtg: edit: One more. What's the deal with infinite loops? If you find an unstoppable infinite loop, does the game end in a draw? And if you find an infinite loop that can be stopped, like earthcraft + squirrel nest, what happens?
Well, that isn't actually a loop, it is just a series of actions that can be repeated without end. Simply demonstrate the effects, tell your opponent how many times you want to do it, and if he has no objections, skip to the end result. __________________ You can't cheat an honest man.
[Edited 1 times, lastly by FyreStar on November 23, 2002]
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TunaBoo Member
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posted November 23, 2002 08:49 PM
quote:
Well, that isn't actually a loop, it is just a series of actions that can be repeated without end. Simply demonstrate the effects, tell your opponent how many times you want to do it, and if he has no objections, skip to the end result.
I think he also wanted to know about infinite loops in general, just not earthcraft. Kinda long but here it is. quote:
421. Handling “Infinite” Loops421.1. Occasionally the game can get into a state in which a set of actions could be repeated forever. The “infinity rule” governs how to break such loops. 421.2. If the loop contains one or more optional actions and one player controls them all, that player chooses a number. The loop is treated as repeating that many times or until the other player intervenes, whichever comes first. 421.3. If the loop contains at least one optional action controlled by each player and actions by both players are required to continue the loop, the active player chooses a number. The nonactive player then has two choices. He or she can choose a lower number, in which case the loop continues that number of times plus whatever fraction is necessary for the active player to “have the last word.” Or he or she can agree to the number the active player chose, in which case the loop continues that number of times plus whatever fraction is necessary for the nonactive player to “have the last word.” (Note that either fraction may be zero.) Example: One player controls a creature with the ability “0: [This creature] gains flying.” Another player controls a permanent with the ability “0: Target creature loses flying.” The “infinity rule” ensures that regardless of which player initiated the gain/lose flying ability, the nonactive player will always have the final choice and therefore be able to determine whether the creature has flying. (Note that this assumes that the first player attempted to give the creature flying at least once.) 421.4. If the loop contains only mandatory actions, the game ends in a draw. (See rule 102.6.) 421.5. If the loop contains at least one optional action controlled by each player and these actions don’t depend on one another, the active player chooses a number. The nonactive player can either agree to that number or choose a higher number. Note that this rule applies even if the actions could exist in separate loops rather than in a single loop.
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GoingPostal Member
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posted November 24, 2002 06:27 AM
If I use Astral Slide on a creature with a come-into-play ability, such as Teroh's Faithful, do I gain the 6 life every time he comes back into play?__________________ "If you look at it long enough, maybe it will go away"Yahoo ID: rjgill21 MSN ID: rjgill21@hotmail.com Need an Apprentice opponent? Look no further than right here!
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eclinchy Member
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posted November 24, 2002 08:26 AM
quote: Originally posted by GoingPostal: If I use Astral Slide on a creature with a come-into-play ability, such as Teroh's Faithful, do I gain the 6 life every time he comes back into play?
Yes. (But it's 4 life, not 6. ) This is why Faithfuls are played in the deck. It's also the reason for Pardic Arsonists, and Flametongues in the Extended version, and Cloudchasers in the sideboard of a RWg Living Wish version. __________________ I apologize for everything I just said.E-Mail Address: eclinchy@yahoo.com AIM Handle: eclinchy5 MSN Handle: eclinchy5@hotmail.com The Apprentice Directory Go Celtics, Go Patriots, and Go Bruins!
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GoingPostal Member
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posted November 24, 2002 08:52 AM
quote: Originally posted by eclinchy: (But it's 4 life, not 6. )
My bad.
__________________ "If you look at it long enough, maybe it will go away"Yahoo ID: rjgill21 MSN ID: rjgill21@hotmail.com Need an Apprentice opponent? Look no further than right here!
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da-odd-templar Member
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posted November 25, 2002 07:23 AM
I just had a very random thought about some cards. Assume that in play, you have a card that has the replacement ability: "Whenever a card would be put into a graveyard from play, remove that card from the game instead." Now I proceed to spelljack an instant. After I play the stolen instant for 0, and it leaves the stack, instead of going to the graveyard it gets removed from the game. Will I get to play it again because it's removed from the game, and it's the spell removed via spelljack, or does spelljack not recognize it as the same spell it removed, since it changed zones? I believe the latter (spelljack does not recognize it)... __________________ Ari - We'll miss you.
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FyreStar Member
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posted November 25, 2002 09:37 AM
quote: Originally posted by da-odd-templar: "Whenever a card would be put into a graveyard from play, remove that card from the game instead."Now I proceed to spelljack an instant. After I play the stolen instant for 0, and it leaves the stack, instead of going to the graveyard it gets removed from the game. Will I get to play it again because it's removed from the game, and it's the spell removed via spelljack, or does spelljack not recognize it as the same spell it removed, since it changed zones? I believe the latter (spelljack does not recognize it)...
Well, the instant would never be in play, so the replacement effect you mentioned wouldn't remove it from the game. However, assuming you meant 'from anywhere', rather then 'from play', this ruling may help:
quote: Z.1.3 - If a card (or token) moves from one zone to another, it forgets everything about what it was doing and any effects which were upon the card lose track of it. [CompRules 1999/04/23]
So you are correct, upon leaving the RFG zone and entering the Stack zone, Spelljack's effect would lose track of it. __________________ You can't cheat an honest man.
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raging_force Member
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posted November 25, 2002 08:55 PM
one more questionIf i have 2 megrim in play and i use 1 urza's guilt (each player draw two cards then discards three cards then losses 4 life) would my oppnent lose 16 life? what if i only have 1 megrim in play would my opponent lose 10 life?
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da-odd-templar Member
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posted November 25, 2002 10:03 PM
With 2 megrims urza's guilt deals 16 damage to the opponent, since each megrim triggers on each discard. With 1 megrim it deals 10 damage total. __________________ Ari - We'll miss you.
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mulder Member
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posted November 26, 2002 08:21 AM
quote: Originally posted by da-odd-templar:
Sorry but can't let that slide. With decimate (or any other card that has multiple targets) if one of the targets is removed or made invalid before resolution, the spell does as much as it can to the other targets. So if an artifact is disenchanted before decimate resolves, decimate kills the rest of the cards.
Ummm... are you sure? I believe I already asked this question some time ago here and this was the answer. If I was wrong, I'm sorry and I'll leave the answering to the real experts...
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iiven Member
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posted November 26, 2002 09:47 AM
quote: Originally posted by mulder: Ummm... are you sure? I believe I already asked this question some time ago here and this was the answer. If I was wrong, I'm sorry and I'll leave the answering to the real experts...
a spell is only countered if ALL of its targets are removed. :\ so while you do initially hafta target 4 different cards, if one gets removed it still resolves __________________ Its not a weeble, it will fall. I like my salad... tossed. I was athiest until i realized i was god."I went to god just to see~ And i was looking at me~ saw heaven and hell were lies~ when i'm god everyone dies" MTGO Name = Mutalition Come look me up some time, im looking for 7th foils for my set.
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Shadow88 Member
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posted November 26, 2002 03:30 PM
Ok, one quick question:I have a Sengir Vampire in play. My opponent attacks with a Goblin Soothsayer (or any 1/1, really). I block with Sengir Vampire, and my opponent plays Incinerate, targeting my Vampire. Then, the creatures do damage to each other, and they both are going to the graveyard. Sengir Vampire woulkdn't get the plus one plus one bonus, keeping it alive, would it? __________________ I am on a quest to get all the Unglued cards, as many copies as possible. PLEASE HELP! Aim:ShadowFenix01, Drop in and give me a line FUNNIEST GOSH DURN CARD"It is better to be thought a fool then to open your mouth and remove all doubt." -Ben Franklin Ah, but your missing the point...
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TunaBoo Member
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posted November 26, 2002 03:33 PM
quote: Originally posted by Shadow88: Ok, one quick question:I have a Sengir Vampire in play. My opponent attacks with a Goblin Soothsayer (or any 1/1, really). I block with Sengir Vampire, and my opponent plays Incinerate, targeting my Vampire. Then, the creatures do damage to each other, and they both are going to the graveyard. Sengir Vampire woulkdn't get the plus one plus one bonus, keeping it alive, would it?
1) He takes 3 from incenerate 2) takes 1 more from a creature and dies. The end.
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da-odd-templar Member
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posted November 26, 2002 07:07 PM
quote: Originally posted by mulder: Ummm... are you sure? I believe I already asked this question some time ago here and this was the answer. If I was wrong, I'm sorry and I'll leave the answering to the real experts...
I didn't mean to come off as a prick or anything, I don't mind you answering questions, seriously. Just live and learn, and as long as you do well, everybody is entitled to a few mistakes. __________________ Ari - We'll miss you.
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Vampric Doctor Member
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posted December 02, 2002 06:36 PM
I know this is kind of a scrubby question, but if i put pasificism (sry about spelling) on my opponent's creature and then my opponent gives that creature pro white with glory, does the pasificism go to the graveyard? Thanks__________________ "Things are going to change around here. -Crovax" 6th most posts in Iowa 7th most refs in Iowa
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TunaBoo Member
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posted December 02, 2002 06:48 PM
quote: Originally posted by Vampric Doctor: I know this is kind of a scrubby question, but if i put pasificism (sry about spelling) on my opponent's creature and then my opponent gives that creature pro white with glory, does the pasificism go to the graveyard? Thanks
ya
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cant talk to this unregistered
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posted December 02, 2002 09:04 PM
is smoking bad?
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BlindFaithZero Member
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posted December 02, 2002 09:24 PM
quote: Originally posted by cant talk to this: is smoking bad?
Yes. Is this related to magic? No.
__________________ xXxN0741NG F04 N0741NGxXxI AM the true creator of Mario. You know you're having a bad day when you can successfully say this: "She kicked mah dog and mah spoon's too big!"
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HillBillyMage Member
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posted December 02, 2002 11:09 PM
Got a little question o.k say my opponent has a mishra's factory in play the card say it turns into an artifact creature 2/2 now say I hit that creature with a disenchant does that kill the creature or does it turn back to a land card at the end of the turn ???
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TunaBoo Member
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posted December 02, 2002 11:31 PM
quote: Originally posted by HillBillyMage:
Got a little question o.k say my opponent has a mishra's factory in play the card say it turns into an artifact creature 2/2 now say I hit that creature with a disenchant does that kill the creature or does it turn back to a land card at the end of the turn ???
It dies. If you destroy something that changed forms, it still dies. Same as if you turned a land into a 1/1 and someone shocked it, it dies. In the graveyard it turns back into a land
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Gabethebabe Member
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posted December 03, 2002 02:13 AM
Nitpick to the Tunaman: In the GY it turns back into a LAND CARD.__________________ GtBMy eBay profile Please don´t send me instant messages or PM´s.
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Enslaved Member
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posted December 03, 2002 03:10 AM
Is the "end of turn trick" still viable? So, you remove braids from the game with slide at the end of your opponents turn does it come back same turn, or your own turn end?Enslaved __________________ Tell a man that there are 400 billion stars, and he'll believe you. Tell him a bench has wet paint, and he has to touch it. If a mute swears, does his mother wash his hands with soap? If man evolved from monkeys and apes, why do we still have monkeys and apes?
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Gabethebabe Member
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posted December 03, 2002 07:33 AM
quote: Originally posted by Enslaved: Is the "end of turn trick" still viable? So, you remove braids from the game with slide at the end of your opponents turn does it come back same turn, or your own turn end?
Yep. If you Slide a critter at the end of the turn, it can not come back the same turn, because the moment to put all end-of-turn triggers on the stack has already passed. It will come back the next turn.__________________ GtBMy eBay profile Please don´t send me instant messages or PM´s.
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